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Home Additional Concepts

Lesson 6 – The Notation Of Chess Moves: Explaining Algebraic Notation

Jake Fishman by Jake Fishman
October 31, 2025
in Additional Concepts
Reading Time: 10 mins read
Chess notations

If you have mastered the chess rules, the next step is improving your game. Since the game of chess has been there for a very long time, we have the chance to analyse and study the games played previously by top players. This gives us the opportunity to learn from their good or bad moves. Moreover, the best method available for a chess player to improve his game is to write down and note his own games so he will be able to replay them and learn from his mistakes. Several notation methods were created to help chess players document, analyse, and replay chess games:

  • The Algebraic notation
  • The Koch notation
  • The Gringmuth notation
  • The Uedemann code
  • The Forsyth notation
  • The Descriptive notation

We are going to learn the algebraic notation in this lesson as it is the most popular nowadays.  You might find some others in old chess books. If you fall on one of them, you can find information on Wiki about them.

Philippe Stamma introduced the algebraic notation for the first time in his book “Le Noble Jeu des échecs” (1745). The excellent French player François-André Danican Philidor (1726-1795) contributed to popularise it. This notation is officially approved by the FIDE (Fédération Internationale Des Échecs) and is used by chess fans all over the world.

Table of Contents

  • The Long Algebraic Notation
  • The Short Algebraic Notation
    • Moving and Capturing
    • The Other Cases

The Long Algebraic Notation

“Chess books should be used as we use glasses: to assist the sight, although some players make use of them as if they conferred sight.”

Jose Raul Capablanca

In the beginning, a long form of the algebraic notation was used.  In this simple system, the move done by a player is indicated with the starting and arrival squares of the piece being moved, separated by a dash (“-“) or by an “x” for a capture. Squares are identified by their column and row coordinates, as explained in lesson 1. Refer to the chessboard below for the squares’ algebraic description (but you should already be familiar if you have done the previous tutorial):

Algebraic description of the squares
Diagram 6.1 – Algebraic description of the squares

When noting a game, we use two columns to identify each player’s moves. Since White is always the first to open the game, the first column will be dedicated to White’s moves list. We also add the move sequence number in front of the line used to describe the moving sequence done by both players. To show you how to read a game with this notation method, let’s use the below example:

1. e2-e4e7-e5
2. g1-f3d7-d5
3. e4xd5d8xd5

It would read like this:

On the first move, White advances his e2 Pawn to e4. Black responds by advancing his e7 Pawn to e5. On the second move, White moves his g1 Knight to f3. Black plays his d7 Pawn to d5. On the third move, White captures the d5 Pawn with his e4 Pawn. Black takes back the d5 Pawn with his Queen on d8.

This system was abandoned because it was not possible to identify easily which piece was moving on each move. A more precise and shorter version of this method was created to fix this issue.

The Short Algebraic Notation

We will concentrate on this notation method as this is the most used nowadays. In this method, a letter is used as a symbol to represent each piece:

  • King: the letter K
  • Queen: the letter Q
  • Rook: the letter R
  • Bishop: the letter B
  • Knight: the letter N
  • Pawn: no letter assigned.

Moving and Capturing

When there is no capture, the moves are described by the letter symbol representing the piece used and its arrival square. For a Pawn move, only the arrival square is used.

Captures are indicated by placing an “x” in between the piece’s symbol and the arrival square. For example, if we have the move Bxe5, it means that the Bishop is capturing the piece sitting on the e5 square. For the Pawns, the capture is indicated by using the column’s coordinate of the Pawn doing the capture, followed by the “x” and the arrival square. As an example, exd5 means that a Pawn occupying the e file is capturing the piece on d5. This is true also for the “en passant” capture even if the arrival square is not the same as the piece being captured. Some chess players used the initials “e.p.” after the move description to be more specific.

Following these rules, we will obtain the following game description for the example used in the long algebraic notation section:

1. e4e5
2. Kf3d5
3. exd5Qxd5

There is an inconvenience when using the short version: it might occur that two identical pieces (two Knights for example) can move on the same arrival square. In this case, we have to specify which piece is used by pressing the coordinate (file or rank) uniquely identifying the piece that is moving. If you look at diagram 6.2, you will note that the moves’ descriptions indicated below the diagram are confusing:

Example of identical pieces that can move on the same square
Diagram 6.2 – Example of identical pieces that can move on the same square

1. Nd5  Rf5

Which white knight should we play?  And after, which black rook will go the f5 square?  To clarify the move description when this situation occurs, we use the file’s coordinate when both pieces occupy the same rank and the rank’s coordinate when the pieces are sitting on the same file. By following this method, our example will make more sense with the following notation:

1. Ned5  2. R4f5

This means that the knight sitting on the e file will move to d5. The rook occupying the 4th rank will go to the f5 square. This rule is also valid when noting a capture.

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The Other Cases

Kingside castling is described by the “O-O” symbol and queenside castling by “O-O-O”. The number of “O”s corresponds to the number of squares between the King and the Rook used when castling.

The promotion corresponds to the notation of a normal Pawn move, followed by the “=” sign and the letter symbol identifying the piece replacing the Pawn after the promotion. Thus the notation “g1=Q” means that the Black Pawn on the g file goes to the g1 square and get replaced by a Queen. The notation “c8=N” means that the White Pawn occupying the c file advances to c8 and gets replaced by the Knight (underpromotion).

A check is identified by adding a “+” sign at the end of the move’s description. Thus Qh4+ means that the Queen moves to h4 and checks the opponent’s King.

A checkmate is identified by adding the symbols “#” or “++” at the end of the move’s description.

Other symbols are used to put more details about the game’s description. These symbols are placed at the end of moves to which we want to emphasize on. Here are those symbols and their meaning:

!Good Move
!!Excellent Move
?Bad Move
??Blunder loosing the game
!?Interesting Move
?!Dubious Move
=Equal Position
∞Position not clear
+-White is winning
+=White is better
±White has a slight advantage
-+Black is winning
=+Black is better
∓Black has a slight advantage
1-0White won the game
0-1Black won the game
½-½Draw

The usage of some of the above symbols will vary according to the game’s annotators. The analysis process is pretty subjective. So an excellent move (!!) for one annotator might just be good (!) for others, and the same might occur for bad (?) or dubious (?!) moves. At least, they add some colours to game annotations and tell us about the annotator’s impressions of the game.

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Jake Fishman

Jake Fishman

Chess Lessons for Beginners is run by Jake Fishman. Jake's chess teaching career started when living in Hong Kong. He took up a position working with Hong Kong's leading chess school Scholastic Chess. On returning to the UK he began collaborating with some of the UK's greatest chess teachers to develop an approach to chess tuition that tailors lessons to each students aptitudes. Jake and his team of coaches teach over 400 students across some of London's most prestigious schools and now deliver online lessons to more than 100 children and adults each week.

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