Lesson 6 - Algebraic Notation: Solutions To The Exercises

Below are the solutions to the exercises of this lesson.

Questions

1. Associate the symbols with their meaning by entering the number you will find left of the symbol in the text box corresponding to the description:
a) a capture 8    1. !
b) queenside castling 5 2. O-O
c) Black won 3 3. 0-1
d) a draw 4 4. ½-½
e) White is winning 6 5. O-O-0
f) check 9 6. +-
g) bad move 10 7. ?!
h) dubious move 7 8. x
i) kingside castling 2 9. +
j) good move 1 10. ?
    
2. For question 2, you must associate the resulting position (diagrams) with the moves list.

a) Game 1: 3
1. e4 e5
2. Nf3 Nc6
3. Bb5 a6
4. Bxc6 bxc6
5. Nxe5 Nf6
1. To which letter can you associate this diagram to?


b) Game 2: 1
1. d4 Nf6
2. c4 e6
3. Nc3 Bb4
4. Qc2 d5
5. Bd2 Nc6
2. To which letter can you associate this diagram to?


c) Game 3: 5
1. Nf3 d5
2. g3 Nc6
3. Bg2 e5
4. O-O Bg4
5. d4 exd4
3. To which letter can you associate this diagram to?


d) Game 4: 2
1. Nf3 Nf6
2. Nc3 d5
3. Nd4 Nc6
4. Ndb5 e5
5. d4 exd4
4. To which letter can you associate this diagram to?


e) Game 5: 4
1. e4 f6
2. d4 d5
3. Nc3 Nd7
4. Bf4 g5??
5. Qh5# 1-0
5. To which letter can you associate this diagram to?


3. In the following diagrams, one of the player can checkmate his opponent in 2 moves. You have to find the checkmate and indicate the moving sequence in algebraic notation in the appropriate text boxes. Do not forget to use all the necessary symbols (to note the checks and the checkmate).
    
a) White to move.
1. Rg1+Kh8
2. Bxf6#1 - 0
Mat en 2 - trait aux blancs
b) White to move.
1. Qh5+Nxh5
2. Rxf8#1 - 0
Mat en 2 - trait aux blancs
c) Black to move.
1. ...g3+
2. Kh3Rh1#
3. 0 - 1
Mat en 2 - trait aux noirs

Go back to the questionnaire

When you are done, you can continue with the next lesson and learn the different phases of a game of chessonline chess tutorial.